![]() ![]() ![]() ![]() The Wild at Heart ‘s presentation breathes life in such a way that you can almost visually “smell” what’s on screen. The environment is rich in lush greenery, bluish tints of turquoise, and floral shades. The elegant art style is awfully reminiscent of Tim Schaefer’s Broken Age and Touch Detective for the Nintendo DS. A rule of thumb would be to explore the Deep Woods with a diverse party of Spritelings. On the other hand, Lunalings aren’t affected by corruption and are three times stronger under the moonlight. For example, Twiglings are fast workers who are immune to toxic monsters and mushrooms. As the game progresses, the number of Spritelings you manage will increase, plus you will encounter new Spritelings types who possess unique passives and abilities. Chuck them at enemies to give the baddies a proper thrashing or throw them towards large, heavy objects to be carried back to camp. You can’t directly control the little critters but instead hurl them at your intended target. Managing the Spritelings in The Wild at Heart is notably similar to that of Pikmin. In a gaming world where so much of the content is dumb-downed for the player, Moonlight Kids has boldly designed satisfying puzzles and gameplay challenging to an accessible level that respects the player’s intelligence. The Wild at Heart takes an old-school approach style to its gameplay - marking the goal on the map, but only providing subtle hints or environmental cues, letting the player solve the problem on their own. Never once did I feel an area was too easy or the difficulty was unbearable. You take control of the duo one at a time, utilizing their skills to solve diverse puzzles that gradually increase in complexity. Her small size allows her to fit into tunnels that lead into areas inaccessible for Wake. She wields a magical green lantern that functions similarly to the Gustbuster, except it can clear corruption nodes from the environment. After an hour or two, Kirby joins your company. The suction ability allows you to open pathways, fetch loot, and suck your Spritelings right to you. You begin alone as Wake, who uses his Gustbuster akin to the Poltergust 3000 from Luigi’s Mansion. The Wild at Heart demonstrates some near-perfect pacing with its smooth-as-butter gameplay progression. Through the power of friendship, magic, and numbers, the Greenshields and their two new recruits will drive out the corruption that has tainted the lands. Spritelings, adorable magical creatures of the forest, will accompany them by the dozens. Joining their cause, Wake and Kirby must brave the perils of the Deep Woods, but they don’t have to do it alone. Together they meet the Greenshield order, a circle of archaic guardians striving to protect the lands from The Never, dark creatures of the underworld. Outfitted with his self-constructed Gustbuster, he sets off into the Deep Woods to rendezvous with his friend Kirby. Due to a sour relationship with his father, young Wake decides to do what any sensible preteen boy would do and runs away from home. The Wilderness Beckons for Troubled Youngstersįor some curious reason, plots that involve two prepubescent children wandering off on their own into an enchanted forest full of mystical creatures oddly seem to resonate with people (like Over the Garden Wall or Gravity Falls). Developed by Moonlight Kids, The Wild at Heart is available on PC, Xbox One, and Game Pass. Command, kick, and vacuum-suck your way to banishing the darkness from the world in the puzzle action-adventure The Wild at Heart. Teach your adversaries the true meaning of “death by cute and cuddly.” Pummel your enemies to a pulp and let nothing stand in your path - be it giant boulders, king-sized beetles, or stone golems. A sentient corruption seeks to envelop the land, but what better way to drive back the stygian evil than with a horde of little woodland imps. The forest is looking a bit more shady than usual. ![]()
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